Development

Django Development with Djblets: Custom Tag Helpers

I’m planning to cover all of what Django can do, but for now, let’s start simple with something most Django developers spend way too much time creating: Custom tags.

Django’s nice enough to provide a @register.simple_tag decorator for creating very basic tags that don’t take a context but do take parameters. This is great, but what if you want more? Many Django applications use the same boilerplate time and time again to create their tags, but we make it much easier.

Introducing @basictag and @blocktag.

@basictag

Ever wanted to use Django’s @register.simple_tag but needed access to the context? I’ve found far too many cases where this would be useful, but Django doesn’t make this easy. Your tag code would end up looking like this:

class MyTagNode(template.Node):
    def __init__(self, arg1, arg2):
        self.arg1 = arg1
        self.arg2 = arg2

    def render(self, context):
        arg1 = Variable(self.arg1).resolve(context)
        arg2 = Variable(self.arg2).resolve(context)

        return context['user']

@register.tag
def mytag(parser, token):
    bits = token.split_contents()
    return MyTagNode(bits[1], bits[2])

Do this a few times and it’s bound to drive you nuts. How about this instead?

from djblets.util.decorators import basictag

@register.tag
@basictag(takes_context=True)
def mytag(context, arg1, arg2):
    return context['user']

Far less code and increased readability. Hooray!

@blocktag

@blocktag aims to do the same thing @basictag does but for block tags. A block tag is a tag that contains nested content, like @spaceless or @for. This usually requires even more boilerplate than the above code fragment, except with the added complexity of having to grab the contents of the block.

We’ve condensed it down to this:

from djblets.util.decorators import blocktag

@register.tag
@blocktag
def blinkblock(context, nodelist, arg1, arg2):
    return "<blink>%s</blink>" % nodelist.render(context)

If you’ve built block tags in the past, you’ll appreciate how simple that was.

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Django Development with Djblets

Django is an awesome development platform for web applications. With such features as database abstraction, template/view/url separation, built-in authentication with interchangeable backends, it’s made web development much more enjoyable.

We use Django in Review Board with much success. Over time, as we’ve come to develop new features, we realized that much of our codebase was useful outside of Review Board and, bit by bit, moved pieces into a library we call Djblets.

What does Djblets do?

A bit of everything, really. Any time we have useful functionality that isn’t tied to Review Board, we put it here.

Djblet’s feature list currently consists of:

  • Authentication improvements, making it easy to register and login in one step, seamlessly, handle password recovery, and more.
  • Flexible datagrids for displaying data in a paginated list with user-specific column customization, ordering and sorting.
  • Decorators to drastically simplify creation of simple and block template tags.
  • Caching functions for calling a function and caching the result if the data isn’t already in the cache, and a special URL pattern matcher that prevents caching of any contained URLs.
  • Unit testing utility classes.

And of course more little things here and there.

Downloading Djblets

Djblets is not a released app, but it’s pretty stable and well tested. You can check out a copy from our SVN repository, or automatically include it in your own repository through an svn:externals entry.

Djblets is licensed under the MIT license, making it usable in most projects.

Using Djblets

Over time I’ll be writing articles on using the many features of Djblets. See the other posts in the series, or dig around the Djblets source code.

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Best Bugs

I was having a chat with my brother earlier about software bugs, and I started trying to remember about the best bugs I’ve encountered in software I’ve had a hand in. Below are my list of favorite bugs that I found entertaining. I’m kind of curious as to what other people would choose for their favorites.

My favorite bug would have to be Gaim’s flying buddies. When the rewrite of the Gaim buddy list was commited, in 0.60, we had a fun little bug where the drag-and-drops weren’t completed. This triggered a Gtk bug (I think it was Gtk’s bug?) where the nodes in the GtkTreeView would fly around the screen a bit from point A (where the node originally was) to point B (where the node is now). When the buddy list was off-screen, this made it particularly fun. As these were flying around, we quickly named them Flying Buddies.

Between classes one semester, I wrote a Snake game for my TI-89 calculator. It was rather easy to do, but I had an off-by-one error that generated what I called “snake droppings.” When the snake ate one of the blocks on the screen, it would of course extend. As soon as the tail started moving again, it would leave a pixel or two behind, hence the name.

My third favorite bug was during the development of my BilliardZ game for the Sharp Zaurus SL-5×00 PDA. Occasionally when hitting a ball, a big black hole would open up on the board, and the ball would disappear in it. Playing pool with black holes littering the table is a little inconvenient. I’m still not sure what caused it, but I ended up fixing it.

Speaking of bugs, something messed up on gnome-blog. I’ve spent over an hour trying to get it working again. Works now though.

(Update: I somehow lost the top paragraph. I don’t know how, but it’s back. That should provide more context.)

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